
Texturing with BRDF
A physically based skin renderer exploring how BRDFs model surface-level light reflection, including diffuse and specular appearance across different skin tones.
View project →I build systems that connect simulation and perception, from modeling how light interacts with physical environments and biological tissues to helping machines understand what they see.

A physically based skin renderer exploring how BRDFs model surface-level light reflection, including diffuse and specular appearance across different skin tones.
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A volumetric skin renderer that simulates light transport beneath the skin, modeling absorption and scattering through biological tissue to reproduce subsurface appearance.
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A physics-informed teacher-student transformer that predicts a ball’s full future trajectory from just 0.125 seconds of observation, learning bounces, energy decay, and eventual rest through multi-scale temporal modeling and knowledge distillation.
View project →A NeRF trained on multi-view scenes generated with my own volumetric path tracer, reconstructing a 3D human head from physically simulated renders.
View project →CLASSES: Computer Graphics, Deep Learning, Computer vision, Reintegrating AI, Biomedical Optics, Intelligent Robotics
Focus on Machine Learning and Deep Learning